using UnityEditor; using UnityEngine; using System.Collections; [CustomEditor(typeof(PHBallJointLimitBehavior))] public class BallJointLimit : Editor { void OnSceneGUI() { /* PHBallJointLimitBehavior limit = target as PHBallJointLimitBehavior; Transform trans = limit.gameObject.transform; EditorGUI.BeginChangeCheck(); Quaternion rot = Handles. if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Free Rotate"); limit.rot = rot; Debug.Log(limit.rot); } */ } }