xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } Header{ 1; 0; 1; } Mesh grFloor{ 4; 2.50000;0.00000;2.50000;, -2.50000;0.00000;2.50000;, -2.50000;0.00000;-2.50000;, 2.50000;0.00000;-2.50000;; 1; 4;3,2,1,0;; MeshMaterialList { 2; 1; 0;; Material { 0.900000;0.900000;0.900000;1.000000;; 61.000000; 0.440000;0.440000;0.440000;; 0.000000;0.000000;0.000000;; TextureFilename { "tex\\mokume03s.png"; } } Material { 0.602400;0.800000;0.633600;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 1; 0.000000;1.000000;0.000000;; 1; 4;0,0,0,0;; } MeshTextureCoords { 4; -1.958490;-2.045890; 3.002210;-2.045890; 3.002210;2.759040; -1.958490;2.759040;; } }