xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } Header{ 1; 0; 1; } Mesh phTable{ 14; 0.00000;0.00956;0.49994;, 0.43296;0.00956;0.24997;, 0.43296;-0.36105;0.24997;, 0.00000;-0.36105;0.49994;, 0.43296;0.00956;-0.24997;, 0.43296;-0.36105;-0.24997;, 0.00000;0.00956;-0.49994;, 0.00000;-0.36105;-0.49994;, -0.43296;0.00956;-0.24997;, -0.43296;-0.36105;-0.24997;, -0.43296;0.00956;0.24997;, -0.43296;-0.36105;0.24997;, 0.00000;0.00956;0.00000;, 0.00000;-0.36105;0.00000;; 18; 4;3,2,1,0;, 4;2,5,4,1;, 4;5,7,6,4;, 4;7,9,8,6;, 4;9,11,10,8;, 4;11,3,0,10;, 3;0,1,12;, 3;1,4,12;, 3;4,6,12;, 3;6,8,12;, 3;8,10,12;, 3;10,0,12;, 3;2,3,13;, 3;5,2,13;, 3;7,5,13;, 3;9,7,13;, 3;11,9,13;, 3;3,11,13;; MeshMaterialList { 4; 18; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0;; Material { 0.850000;0.850000;0.850000;1.000000;; 42.000000; 0.180000;0.180000;0.180000;; 0.000000;0.000000;0.000000;; TextureFilename { "tex\\table01.png"; } } Material { 0.579700;0.579700;0.579700;1.000000;; 78.000000; 0.860000;0.860000;0.860000;; 0.000000;0.000000;0.000000;; } Material { 0.800000;0.800000;0.800000;1.000000;; 7.000000; 0.530000;0.530000;0.530000;; 0.000000;0.000000;0.000000;; } Material { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } }