xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } Header{ 1; 0; 1; } Mesh grFloor{ 20; -11.34677;-0.01406;-11.34677;, 11.34677;-0.01406;-11.34677;, 11.34677;-1.71995;-11.34677;, -11.34677;-1.71995;-11.34677;, 11.34677;-0.01406;-11.34677;, 11.34677;-0.01406;11.34677;, 11.34677;-1.71995;11.34677;, 11.34677;-1.71995;-11.34677;, 11.34677;-0.01406;11.34677;, -11.34677;-0.01406;11.34677;, -11.34677;-1.71995;11.34677;, 11.34677;-1.71995;11.34677;, -11.34677;-0.01406;11.34677;, -11.34677;-0.01406;-11.34677;, -11.34677;-1.71995;-11.34677;, -11.34677;-1.71995;11.34677;, 11.34677;-0.01406;-11.34677;, -11.34677;-0.01406;-11.34677;, -11.34677;-1.71995;-11.34677;, 11.34677;-1.71995;-11.34677;; 6; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;, 4;12,5,16,17;, 4;18,19,6,15;; MeshMaterialList { 5; 6; 4, 4, 4, 4, 4, 4;; Material { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 1.000000;1.000000;1.000000;; TextureFilename { "Tex/KumaBody.png"; } } Material { 0.040800;0.000000;0.003200;1.000000;; 6.000000; 0.660000;0.660000;0.660000;; 0.000000;0.000000;0.000000;; } Material { 0.138400;0.000000;0.003200;1.000000;; 5.000000; 0.680000;0.680000;0.680000;; 0.000000;0.000000;0.000000;; } Material { 0.340000;0.333200;0.333200;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } Material { 0.061200;0.250920;0.680000;0.680000;; 14.000000; 0.920000;0.920000;0.920000;; 0.021600;0.088560;0.240000;; } } MeshNormals { 6; 0.000000;0.000000;-1.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, -1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;-0.000000;; 6; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;; } MeshTextureCoords { 20; 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;; } }