xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } Header{ 1; 0; 1; } Mesh phFryPan3_b10{ 16; -0.19757;0.01161;0.00514;, -0.16284;0.01161;-0.12141;, -0.14017;-0.03576;-0.11158;, -0.17244;-0.03576;0.00548;, -0.13821;0.01062;-0.10557;, -0.16842;0.01062;0.00436;, -0.13231;-0.02790;0.00436;, -0.10693;-0.02790;-0.08751;, -0.19757;0.01161;0.00514;, -0.16842;0.01062;0.00436;, -0.13821;0.01062;-0.10557;, -0.16284;0.01161;-0.12141;, -0.17244;-0.03576;0.00548;, -0.14017;-0.03576;-0.11158;, -0.10693;-0.02790;-0.08751;, -0.13231;-0.02790;0.00436;; 4; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;; MeshMaterialList { 6; 4; 3, 3, 3, 3;; Material { 0.000000;0.000000;0.000000;1.000000;; 90.000000; 0.940000;0.940000;0.940000;; 0.000000;0.000000;0.000000;; } Material { 0.555200;0.548800;0.564800;1.000000;; 90.000000; 0.940000;0.940000;0.940000;; 0.000000;0.000000;0.000000;; } Material { 0.796800;0.772000;0.800000;1.000000;; 19.000000; 0.230000;0.230000;0.230000;; 0.000000;0.000000;0.000000;; TextureFilename { "tex\\mokume01s.png"; } } Material { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } Material { 0.733980;0.733980;0.733980;1.000000;; 6.000000; 0.260000;0.260000;0.260000;; 0.178790;0.178790;0.178790;; TextureFilename { "negiyoko_tex3d_0.png"; } } Material { 0.705750;0.705750;0.705750;1.000000;; 8.000000; 0.360000;0.360000;0.360000;; 0.141150;0.141150;0.141150;; TextureFilename { "negi_around31.PNG"; } } } MeshNormals { 5; -0.857230;-0.457788;-0.235767;, 0.406484;0.906770;0.111974;, 0.714604;0.671252;0.196880;, 0.034295;0.999367;0.009418;, 0.193100;-0.979731;0.053283;; 4; 4;0,0,0,0;, 4;1,1,2,2;, 4;3,1,1,3;, 4;4,4,4,4;; } MeshTextureCoords { 16; 0.500000;0.000000;, 0.583330;0.000000;, 0.583330;1.000000;, 0.500000;1.000000;, 0.583330;0.000000;, 0.500000;0.000000;, 0.500000;1.000000;, 0.583330;1.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } }