DebugDll Win32 DebugDll x64 Debug Win32 Debug x64 ReleaseDll Win32 ReleaseDll x64 Release Win32 Release x64 Trace Win32 Trace x64 Creature {A1B0BC81-160A-4638-80DC-D00D23DF88DB} Creature Win32Proj StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte <_ProjectFileVersion>10.0.30319.1 .\ .\ .\ .\ 10\$(Platform)\$(Configuration)\ 10\$(Platform)\$(Configuration)\ 10\$(Platform)\$(Configuration)\ 10\$(Platform)\$(Configuration)\ .\ .\ .\ .\ .\ .\ 10\$(Platform)\$(Configuration)\ 10\$(Platform)\$(Configuration)\ 10\$(Platform)\$(Configuration)\ 10\$(Platform)\$(Configuration)\ 10\$(Platform)\$(Configuration)\ 10\$(Platform)\$(Configuration)\ $(ProjectName)10D $(ProjectName)10D$(Platform) $(ProjectName)10MD $(ProjectName)10MD$(Platform) $(ProjectName)10 $(ProjectName)10T $(ProjectName)10$(Platform) $(ProjectName)10T$(PlatformName) $(ProjectName)10M $(ProjectName)10M$(Platform) Disabled Disabled false Neither ../..\include;../..\src;%(AdditionalIncludeDirectories) _MBCS;_LIB false EnableFastChecks MultiThreadedDebug true NotUsing Level3 ProgramDatabase 4244; 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4305;%(DisableSpecificWarnings) true true false false true $(OutDir)$(TargetName)$(TargetExt) false MachineX64 $(IntDir)\$(TargetName).xml $(IntDir)\$(TargetName).bsc echo $(TargetName) done 1>&2 ..\Foundation\RunSwig.bat Creature Physics Collision Foundation ..\Foundation\RunSwig.bat Creature Physics Collision Foundation CreatureStub.cpp CreatureStub.cpp ..\Foundation\RunSwig.bat Creature Physics Collision Foundation ..\Foundation\RunSwig.bat Creature Physics Collision Foundation ..\Foundation\RunSwig.bat Creature Physics Collision Foundation CreatureStub.cpp CreatureStub.cpp CreatureStub.cpp ..\Foundation\RunSwig.bat Creature Physics Collision Foundation ..\Foundation\RunSwig.bat Creature Physics Collision Foundation ..\Foundation\RunSwig.bat Creature Physics Collision Foundation ..\Foundation\RunSwig.bat Creature Physics Collision Foundation ..\Foundation\RunSwig.bat Creature Physics Collision Foundation CreatureStub.cpp CreatureStub.cpp CreatureStub.cpp CreatureStub.cpp CreatureStub.cpp SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs) SprCRBody.h;SprCRBone.h;SprCRController.h;SprCRCreature.h;SprCREngine.h;SprCRSdk.h;SprCRTouchSensor.h;SprCRVisualSensor.h;%(AdditionalInputs)