<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <ClCompile Include="PHBallJoint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHConstraint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHConstraintEngine.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHContactDetector.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHContactPoint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHContactSurface.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHEngine.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemBase.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemCollision.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemMesh.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemMeshNew.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemMeshThermo.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemPorousWOMove.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemThermo.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemVibration.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFixJoint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHForceField.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHGear.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHGenericJoint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticEngine.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticPointer.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticRender.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHingeJoint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHIKActuator.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHIKEndEffector.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHIKEngine.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHJoint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHJointLimit.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHJointMotor.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHLoadHandlers.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOpAnimation.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOpEngine.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOpGroup.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOpHapticController.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOpHapticRenderer.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOpHapticRenderer2.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOpObj.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOPParticle.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHOpSpHashColliAgent.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHPathJoint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHPenaltyEngine.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHRegisterTypeDesc.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHScene.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHSdk.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHSkeleton.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHSliderJoint.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHSolid.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHSpring.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHTreeNode.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PhysicsStub.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticStepImpulse.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticStepLocalDynamics.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticStepLocalDynamicsDev.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticStepMulti.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticStepSingle.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHHapticStepBase.cpp"> <Filter>src</Filter> </ClCompile> <ClCompile Include="PHFemEngine.cpp"> <Filter>src</Filter> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="PHAxisIndex.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHBallJoint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHConstraint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHConstraintEngine.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHContactDetector.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHContactPoint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHContactSurface.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHEngine.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemBase.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemCollision.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemEngine.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemMesh.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemMeshNew.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemMeshThermo.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemPorousWOMove.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemThermo.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFemVibration.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHFixJoint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHForceField.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHGear.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHGenericJoint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHapticEngine.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHapticPointer.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHapticRender.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHingeJoint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHIKActuator.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHIKEndEffector.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHIKEngine.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHJoint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHJointLimit.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHJointMotor.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpAnimation.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpDecompositionMethods.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpEngine.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpGroup.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpHapticController.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpHapticRenderer.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpObj.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpParticle.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHOpSpHashColliAgent.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHPathJoint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHPenaltyEngine.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHScene.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHSdk.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHSkeleton.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHSliderJoint.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHSolid.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHSpatial.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHSpring.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHTreeNode.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="Physics.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHEngine.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHFemMesh.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHFemMeshNew.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHHaptic.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHIK.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHJoint.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHJointLimit.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHNodeHandlers.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHOpObj.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHOpSpHashAgent.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHScene.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHSdk.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHSkeleton.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\Physics\SprPHSolid.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="..\..\include\SprPhysics.h"> <Filter>include</Filter> </ClInclude> <ClInclude Include="PHHapticStepImpulse.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHapticStepLocalDynamics.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHapticStepLocalDynamicsDev.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHapticStepMulti.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHapticStepSingle.h"> <Filter>src</Filter> </ClInclude> <ClInclude Include="PHHapticStepBase.h"> <Filter>src</Filter> </ClInclude> </ItemGroup> <ItemGroup> <Filter Include="include"> <UniqueIdentifier>{0cfbb863-b2ca-43c4-92fe-078723b56e88}</UniqueIdentifier> </Filter> <Filter Include="src"> <UniqueIdentifier>{0e35113e-c3d1-4886-9760-8e293bcce78d}</UniqueIdentifier> </Filter> <Filter Include="misc"> <UniqueIdentifier>{3a8461d8-eb6d-43b2-b497-2e43c419c505}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <Text Include="lcpnote.txt"> <Filter>misc</Filter> </Text> </ItemGroup> </Project>