# Do not edit. RunSwig.bat will update this file. %ignore Spr::FWDialogIf::CreateControl; %ignore Spr::FWObjectIf::LoadMesh; %ignore Spr::FWSceneIf::AddHumanInterface; %ignore Spr::FWSdkIf::LoadScene; %ignore Spr::FWSdkIf::SaveScene; %ignore Spr::FWApp::timers; %ignore Spr::FWApp::Timers; %ignore Spr::FWApp::Init(int argc, char* argv[]); %ignore Spr::FWApp::GRInit(int argc, char* argv[], int type); // %ignore Spr::FWApp; %module Framework %include "../../include/SprBase.h" %include "../../include/Base/Env.h" %include "../../include/Foundation/SprObject.h" %include "../../include/Foundation/SprScene.h" %include "../../include/Foundation/SprUTTimer.h" %include "../../include/Collision/SprCDShape.h" %include "../../include/HumanInterface/SprHIBase.h" %include "../../include/HumanInterface/SprHIDevice.h" %include "../../include/HumanInterface/SprHIKeyMouse.h" %include "../../include/HumanInterface/SprHISkeletonSensor.h" %include "../../include/Physics/SprPHFemMeshNew.h" %include "../../include/Physics/SprPHSolid.h" %include "../../include/Physics/SprPHHaptic.h" %include "../../include/Physics/SprPHScene.h" %include "../../include/Base/BaseUtility.h" %include "../../include/Framework/SprFWApp.h" %include "../../include/Framework/SprFWEditor.h" %include "../../include/Framework/SprFWObject.h" %include "../../include/Framework/SprFWOpObj.h" %include "../../include/Framework/SprFWFemMesh.h" %include "../../include/Framework/SprFWFemMeshNew.h" %include "../../include/Framework/SprFWHapticPointer.h" %include "../../include/Framework/SprFWScene.h" %include "../../include/Framework/SprFWSdk.h" %include "../../include/Framework/SprFWSkeletonSensor.h" %include "../../include/Framework/SprFWWin.h" %include "../../include/Framework/SprFWOptimizer.h" %include "../../include/Framework/SprFWOpHapticHandler.h" %include "../../include/Graphics/SprGRScene.h" /* #define DOUBLECOLON :: %include "../../include/Springhead.h" %include "../../include/base/Env.h" %include "../../include/Foundation/SprObject.h" %include "../../include/Foundation/SprScene.h" %include "../../include/Foundation/SprUTTimer.h" %include "../../include/Framework/SprFWApp.h" %include "../../include/Framework/SprFWEditor.h" %include "../../include/Framework/SprFWFemMesh.h" %include "../../include/Framework/SprFWFemMeshNew.h" %include "../../include/Framework/SprFWHapticPointer.h" %include "../../include/Framework/SprFWObject.h" %include "../../include/Framework/SprFWOpObj.h" %include "../../include/Framework/SprFWScene.h" %include "../../include/Framework/SprFWSdk.h" %include "../../include/Framework/SprFWSkeletonSensor.h" %include "../../include/Framework/SprFWWin.h" %include "../../include/Framework/SprFWOptimizer.h" %include "../../include/Base/BaseDebug.h" %include "../../src/Foundation/UTTypeDesc.h" %include "../Foundation/Foundation.h" %include "../Foundation/Object.h" %include "../Foundation/Scene.h" %include "../Foundation/UTBaseType.h" %include "../Foundation/UTClapack.h" %include "../Foundation/UTDllLoader.h" %include "../Foundation/UTDllLoaderImpl.h" %include "../Foundation/UTLoadContext.h" %include "../Foundation/UTLoadHandler.h" %include "../Foundation/UTMMTimer.h" %include "../Foundation/UTPath.h" %include "../Foundation/UTPreciseTimer.h" %include "../Foundation/UTQPTimer.h" %include "../Foundation/UTSocket.h" %include "../Foundation/UTTimer.h" %include "../Foundation/UTTypeDesc.h" %include "../Framework/Framework.h" %include "../Framework/FWFemMesh.h" %include "../Framework/FWFemMeshNew.h" %include "../Framework/FWGLUI.h" %include "../Framework/FWGLUT.h" %include "../Framework/FWGraphicsHandler.h" %include "../Framework/FWHapticPointer.h" %include "../Framework/FWObject.h" %include "../Framework/FWOldSpringheadNode.h" %include "../Framework/FWOldSpringheadNodeHandler.h" %include "../Framework/FWOpObj.h" %include "../Framework/FWScene.h" %include "../Framework/FWSdk.h" %include "../Framework/FWSkeletonSensor.h" %include "../Framework/FWSprTetgen.h" %include "../Framework/FWWin.h" */