Metasequoia Document Format Text Ver 1.0 Scene { pos -76.2970 99.5078 1500.0000 lookat 0.0000 0.0000 0.0000 head -0.0200 pich 0.2492 ortho 0 zoom2 0.4768 amb 0.250 0.250 0.250 } Material 5 { "bodyColor" shader(3) col(1.000 1.000 1.000 1.000) dif(0.800) amb(0.600) emi(1.000) spc(0.000) power(5.00) tex("Tex/KumaBody.png") "eyeColor" shader(3) col(0.051 0.000 0.004 1.000) dif(0.800) amb(0.600) emi(0.000) spc(0.660) power(6.00) "noseColor" shader(3) col(0.173 0.000 0.004 1.000) dif(0.800) amb(0.600) emi(0.000) spc(0.680) power(5.00) "footColor" shader(3) col(1.000 0.980 0.980 1.000) dif(0.340) amb(0.600) emi(0.000) spc(0.000) power(5.00) tex("C:\Project\personal\Matunaga\KUMA\KUMA\tex\asi.png") "mat1" shader(3) col(0.090 0.369 1.000 0.680) dif(0.680) amb(0.700) emi(0.240) spc(0.920) power(14.00) } Object "obj1" { depth 0 folding 0 scale 1.000000 1.000000 1.000000 rotation 0.000000 0.000000 0.000000 translation 0.000000 0.000000 0.000000 visible 15 locking 0 shading 1 facet 59.5 color 0.898 0.498 0.698 color_type 0 vertex 8 { -1134.6768 -1.4058 1134.6768 -1134.6768 -171.9949 1134.6768 1134.6768 -1.4058 1134.6768 1134.6768 -171.9949 1134.6768 1134.6768 -1.4058 -1134.6768 1134.6768 -171.9949 -1134.6768 -1134.6768 -1.4058 -1134.6768 -1134.6768 -171.9949 -1134.6768 } face 6 { 4 V(0 2 3 1) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000) 4 V(2 4 5 3) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000) 4 V(4 6 7 5) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000) 4 V(6 0 1 7) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000) 4 V(6 4 2 0) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000) 4 V(1 3 5 7) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000) } } Eof