FWScene fwScene{ FWObject fwKuma{ *grFrameKuma #参照を示す記号は何が良いでしょうかねえ? *&^@ -> ? *soKumaBody } FWObject fwFloor{ *grFrameFloor *soFloor } PHScene phScene{ PHSolid soKumaBody{ pose = 1 0 0 0 -0.5 10 0 inertia = 10 0 0 0 1 0 0 0 10 PHFrame{ *phKumaBody } } PHSolid soFloor{ dynamical = false integrate = false *grFloor } } GRScene grScene{ GRFrame grFrameKuma { *grKuma } GRFrame grTmp{ GRFrame grFrameWorld = 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 transform = 1 0 0 0 0 1 0 0 0 0 1 0 0 0 1 1 } GRFrame grFrameFloor{ *grFloor } GRLight light1 { #SprGRRender.h GRMaterialDesc ambient = 0.9 0.9 0.9 1.0 #Vec4f ambient diffuse = 0.5 0.5 0.5 1.9 #Vec4f diffuse specular = 0.1 0.1 0.1 1.0 #Vec4f specular position = 1.0 1.0 1.0 0.0 #Vec4f position range = 10000.0 #float range } } } Import = "grFloor.x" Import = "phKumaBody.x" Import { path = "grKuma.x" }