Metasequoia Document
Format Text Ver 1.0

Scene {
	pos -76.2970 99.5078 1500.0000
	lookat 0.0000 0.0000 0.0000
	head -0.0200
	pich 0.2492
	ortho 0
	zoom2 0.4768
	amb 0.250 0.250 0.250
}
Material 5 {
	"bodyColor" shader(3) col(1.000 1.000 1.000 1.000) dif(0.800) amb(0.600) emi(1.000) spc(0.000) power(5.00) tex("Tex/KumaBody.png")
	"eyeColor" shader(3) col(0.051 0.000 0.004 1.000) dif(0.800) amb(0.600) emi(0.000) spc(0.660) power(6.00)
	"noseColor" shader(3) col(0.173 0.000 0.004 1.000) dif(0.800) amb(0.600) emi(0.000) spc(0.680) power(5.00)
	"footColor" shader(3) col(1.000 0.980 0.980 1.000) dif(0.340) amb(0.600) emi(0.000) spc(0.000) power(5.00) tex("C:\Project\personal\Matunaga\KUMA\KUMA\tex\asi.png")
	"mat1" shader(3) col(0.090 0.369 1.000 0.680) dif(0.680) amb(0.700) emi(0.240) spc(0.920) power(14.00)
}
Object "obj1" {
	depth 0
	folding 0
	scale 1.000000 1.000000 1.000000
	rotation 0.000000 0.000000 0.000000
	translation 0.000000 0.000000 0.000000
	visible 15
	locking 0
	shading 1
	facet 59.5
	color 0.898 0.498 0.698
	color_type 0
	vertex 8 {
		-1134.6768 -1.4058 1134.6768
		-1134.6768 -171.9949 1134.6768
		1134.6768 -1.4058 1134.6768
		1134.6768 -171.9949 1134.6768
		1134.6768 -1.4058 -1134.6768
		1134.6768 -171.9949 -1134.6768
		-1134.6768 -1.4058 -1134.6768
		-1134.6768 -171.9949 -1134.6768
	}
	face 6 {
		4 V(0 2 3 1) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000)
		4 V(2 4 5 3) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000)
		4 V(4 6 7 5) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000)
		4 V(6 0 1 7) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000)
		4 V(6 4 2 0) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000)
		4 V(1 3 5 7) M(4) UV(0.00000 0.00000 1.00000 0.00000 1.00000 1.00000 0.00000 1.00000)
	}
}
Eof