xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } Header{ 1; 0; 1; } Mesh dev16{ 16; 1.67176;0.13900;0.00000;, 1.54464;0.13900;0.63908;, 1.46957;-0.12866;0.60799;, 1.59051;-0.12866;-0.00000;, 1.47038;0.13767;0.60832;, 1.59138;0.13767;0.00000;, 1.33676;-0.12733;-0.00000;, 1.23514;-0.12733;0.51088;, 1.67176;0.13900;0.00000;, 1.59138;0.13767;0.00000;, 1.47038;0.13767;0.60832;, 1.54464;0.13900;0.63908;, 1.59051;-0.12866;-0.00000;, 1.46957;-0.12866;0.60799;, 1.23514;-0.12733;0.51088;, 1.33676;-0.12733;-0.00000;; 8; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;, 4;3,2,1,0;, 4;7,6,5,4;, 4;11,10,9,8;, 4;15,14,13,12;; MeshMaterialList { 3; 8; 0, 1, 1, 2, 0, 1, 1, 2;; Material { 0.762210;0.762210;0.762210;1.000000;; 32.000000; 0.520000;0.520000;0.520000;; 0.150560;0.150560;0.150560;; TextureFilename { "nabe\\pan_red.bmp"; } } Material { 0.733980;0.733980;0.733980;1.000000;; 16.000000; 0.230000;0.230000;0.230000;; 0.000000;0.000000;0.000000;; TextureFilename { "nabe\\pan_silver.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 10; 0.940008;-0.285349;0.186979;, -0.396298;0.914732;-0.078829;, -0.386324;0.919156;-0.076845;, -0.016519;0.999858;-0.003286;, -0.005233;-0.999986;-0.001041;, 0.386324;-0.919156;0.076845;, -0.940008;0.285349;-0.186979;, 0.396298;-0.914732;0.078829;, 0.016519;-0.999858;0.003286;, 0.005233;0.999986;0.001041;; 8; 4;0,0,0,0;, 4;1,1,2,2;, 4;3,1,1,3;, 4;4,4,5,5;, 4;6,6,6,6;, 4;5,5,7,7;, 4;8,7,7,8;, 4;2,2,9,9;; } MeshTextureCoords { 16; 0.250000;0.000000; 0.312500;0.000000; 0.312500;1.000000; 0.250000;1.000000; 0.312500;0.000000; 0.250000;0.000000; 0.250000;1.000000; 0.312500;1.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000;; } }