xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } Header{ 1; 0; 1; } Mesh phWoodSaucerSide1_12{ 16; 0.05383;-0.00666;0.10706;, 0.10694;-0.00666;0.05163;, 0.10051;-0.02144;0.04792;, 0.05012;-0.02144;0.10063;, 0.08769;-0.00666;0.04051;, 0.04272;-0.00666;0.08781;, 0.02135;-0.02144;0.05080;, 0.05069;-0.02144;0.01915;, 0.05383;-0.00666;0.10706;, 0.04272;-0.00666;0.08781;, 0.08769;-0.00666;0.04051;, 0.10694;-0.00666;0.05163;, 0.05012;-0.02144;0.10063;, 0.10051;-0.02144;0.04792;, 0.05069;-0.02144;0.01915;, 0.02135;-0.02144;0.05080;; 4; 4;3,2,1,0;, 4;7,6,5,4;, 4;11,10,9,8;, 4;15,14,13,12;; MeshMaterialList { 2; 4; 1, 1, 1, 1;; Material { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "tex\\mokume01s.bmp"; } } Material { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 5; 0.649978;-0.436528;0.622071;, -0.124615;0.985284;-0.116992;, -0.245562;0.941568;-0.230540;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 4; 4;0,0,0,0;, 4;2,2,1,1;, 4;3,1,1,3;, 4;4,4,4,4;; } MeshTextureCoords { 16; 0.500000;0.000000; 0.583330;0.000000; 0.583330;1.000000; 0.500000;1.000000; 0.583330;0.000000; 0.500000;0.000000; 0.500000;1.000000; 0.583330;1.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000;; } }