xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } Header{ 1; 0; 1; } Mesh phWoodSaucerSide2_06{ 16; -0.05385;0.03183;-0.11252;, -0.10783;0.03183;-0.05622;, -0.10835;-0.00996;-0.05652;, -0.05415;-0.00996;-0.11304;, -0.09616;0.03162;-0.04948;, -0.04711;0.03162;-0.10085;, -0.04425;-0.00974;-0.09589;, -0.09121;-0.00974;-0.04662;, -0.05385;0.03183;-0.11252;, -0.04711;0.03162;-0.10085;, -0.09616;0.03162;-0.04948;, -0.10783;0.03183;-0.05622;, -0.05415;-0.00996;-0.11304;, -0.10835;-0.00996;-0.05652;, -0.09121;-0.00974;-0.04662;, -0.04425;-0.00974;-0.09589;; 4; 4;3,2,1,0;, 4;7,6,5,4;, 4;11,10,9,8;, 4;15,14,13,12;; MeshMaterialList { 2; 4; 1, 1, 1, 1;; Material { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "tex\\mokume01s.bmp"; } } Material { 0.800000;0.800000;0.800000;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 4; -0.721730;0.013957;-0.692034;, 0.717228;0.132468;0.684132;, 0.011823;0.999866;0.011313;, 0.008245;-0.999935;0.007881;; 4; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;; } MeshTextureCoords { 16; 0.500000;0.000000; 0.583330;0.000000; 0.583330;1.000000; 0.500000;1.000000; 0.583330;0.000000; 0.500000;0.000000; 0.500000;1.000000; 0.583330;1.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000; 0.000000;0.000000;; } }