How to perform a simple graphics
GRRender* render; SGScene->GetRenderers().Find(render);
GRMaterialData mat1(Vec4f(1, 0, 0, 1),Vec4f(1, 0, 0, 1),Vec4f(1, 0, 0, 1),Vec4f(1, 0, 0, 1), 0); mat1.ambient = Vec4f(1, 1, 0, 1); mat1.diffuse = Vec4f(1, 1, 0, 1); mat1.specular = Vec4f(1, 1, 0, 1); mat1.emissive = Vec4f(1, 1, 0, 1); mat1.power = 0;