About Springhead
Sprinthead is a virtual reality development environment with a focus on real-time rigid-body motion simulator.
Sprinthead has following feachers as a physics simulator.
- Joint does not come off
- Degrees of freedom reduction method (Featherstone's method: not coming off joint) can be used with LCP (contact calculation) at the same time.
- Hard to oscillate
- Stable simulation (including controller) has been achieved by incorporating spring damper and so on as constraint conditions.
- Fast but does not pass through
- Judges contact between convex shapes using our own continuous contact determination algorithm.
- Simulation states can be stored/restored
- Can go back to any time step, and compliant trajectory tracking can be made.
Following appliction support functions are provided.
- Can be used from script language Python. Cooperation with built-in Python.
- Support for making characters and virtucal robots.
- Connecting function with haptic interface (multi-rate haptic rendering).
See Introduction and Document for details.
Recent Release
- Newest development version, Past versions : see Download