// Springhead Project Website (en) RIGHT:Japanese: [[top]] * About Springhead [#ecf9b3f8] Sprinthead is a virtual reality development environment with a focus on real-time rigid-body motion simulator. Sprinthead has following feachers as a physics simulator. :Joint does not come off|Degrees of freedom reduction method (Featherstone's method: not coming off joint) can be used with LCP (contact calculation) at the same time. :Hard to oscillate|Stable simulation (including controller) has been achieved by incorporating spring damper and so on as constraint conditions. :Fast but does not pass through|Judges contact between convex shapes using our own continuous contact determination algorithm. :Simulation states can be stored/restored|Can go back to any time step, and compliant trajectory tracking can be made. Following appliction support functions are provided. - Can be used from script language Python. Cooperation with built-in Python. - Support for making characters and virtucal robots. - Connecting function with haptic interface (multi-rate haptic rendering). See [[Introduction>screenshot]] and [[Document>document]] for details. * Documents [#u4d54570] - [[User Document(Google Translated):http://translate.google.co.jp/translate?sl=ja&tl=en&js=n&prev=_t&hl=ja&ie=UTF-8&u=http%3A%2F%2Fspringhead.info%2Fdoc%2FSprManual%2Fmain_html%2F]] - [[Introduction of SprBlender:https://docs.google.com/document/d/1YGmA3rhcEPgML7tM9V6dhXDfxpBej1zmQHjTP1-7TOc/edit?pli=1]] * Recent Release [#i2797ec9] - Preview version : Springhead2 v1.0preview (2012 Spring) &ref(download/Springhead2_2012_05_02.tgz); - Statble version : Springhead2 v0.2 (2007 Spring) &ref(download/Springhead2_2007_04_21.tgz); - Newest development version, Past versions : see [[Download>download]]