- 追加された行はこの色です。
- 削除された行はこの色です。
// Springhead Project Website (en)
RIGHT: Japanese: [[top]]
RIGHT:Japanese: [[top]]
* About Springhead [#ecf9b3f8]
Sprinthead is a virtual reality development environment with a focus on real-time rigid-body motion simulator.
Sprinthead has following feachers as a physics simulator.
:Joint does not come off|Degrees of freedom reduction method (Featherstone's method: not coming off joint) can be used with LCP (contact calculation) at the same time.
:Hard to oscillate|Stable simulation (including controller) has been achieved by incorporating spring damper and so on as restraint conditions.
:Fast but does not pass through|Judges contacts between convex shapes using our own continuous contact determination algorithm.
:States can be stored/restored|Can go back to any time. Can follow-up control softly.
:Simulation states can be stored/restored|Can go back to any time. Can follow-up control softly.
Following appliction support functions are provided.
- Can be used from script language Python. Cooperation with built-in Python.
- Support for making characters and virtucal robots.
- Connecting function with haptic interface (multirate haptic rendering).
See [[Introduction>screenshot]] and [[Document>document]] for details.
* Recent Release [#i2797ec9]
- Preview version : Springhead2 v1.0preview (2012 Spring) &ref(download/Springhead2_2012_05_02.tgz);
- Statble version : Springhead2 v0.2 (2007 Spring) &ref(download/Springhead2_2007_04_21.tgz);
- Newest Development version, Past versions : see [[Download>download]]
- Newest development version, Past versions : see [[Download>download]]