[[How to perform a simple graphics]]

**Display graphics [#b5f67555]
+To acquire render~
 GRRender* render;
 SGScene->GetRenderers().Find(render);
+Standard frame specification of graphics~
Fuction uses render->SetModelMatrix(Affinef);
(The frame of the object where it rendered at the latest becomes a default if it doesn't specify it. )
+Graphic material information~
Samples is the following.
 GRMaterialData mat1(Vec4f(1, 0, 0, 1),Vec4f(1, 0, 0, 1),Vec4f(1, 0, 0, 1),Vec4f(1, 0, 0, 1), 0);
		mat1.ambient = Vec4f(1, 1, 0, 1);
		mat1.diffuse = Vec4f(1, 1, 0, 1);
		mat1.specular = Vec4f(1, 1, 0, 1);
		mat1.emissive = Vec4f(1, 1, 0, 1);
		mat1.power = 0;
+The remains are the same like the below.