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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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SpatialMatrix 行ベクトルをポインタでとるためにTMatrixRowを継承
#include <Spatial.h>

Public 型 | |
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typedef PTM::TSubMatrixRow < 3, 3, PTM::TMatrixRow < 6, 6, double >::desc > | SubMatrix |
Public メソッド | |
| SubMatrix & | vv () |
| SubMatrix & | vw () |
| SubMatrix & | wv () |
| SubMatrix & | ww () |
| SpatialMatrix & | operator= (const SpatialTransform &X) |
| SpatialMatrix & | operator= (const SpatialTransformTranspose &Xtr) |
| SpatialMatrix (const SpatialMatrix &X) | |
| SpatialMatrix (const SpatialTransform &X) | |