Japanese Version

Example use of SprBlender

Function and tests

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Introduction of function and application of elements such as solids, joints and IK.

Interactive Creature Demo

Interaction with a simulation based character. The motion of character is generated by simulation of the sensory motor system of the character and the environment.
'Reactive Virtual Creatures for Dexterous Physical Interactions' Motion in Games 2011

Creation of body and adjustments of motions are done on SprBlender.