AddChildObject(SGObject *o, SGScene *s) | Spr::SGObject | [inline, virtual] |
ChildCandidates() | Spr::SGObject | [virtual] |
ChildObject(size_t i) | Spr::SGObject | [inline, virtual] |
DelChildObject(SGObject *o, SGScene *s) | Spr::SGObject | [inline, virtual] |
doc | Spr::SGObject | |
GetName() const | Spr::SGObject | [inline] |
GetNameSpace() const | Spr::SGObject | [inline] |
Loaded(SGScene *scene) | Spr::SGObject | [inline, virtual] |
NChildObjects() | Spr::SGObject | [inline, virtual] |
NReferenceObjects() | Spr::SGObject | [inline, virtual] |
Print(std::ostream &os) const | Spr::SGObject | [virtual] |
ReferenceObject(size_t i) | Spr::SGObject | [inline, virtual] |
ReleaseDoc() | Spr::SGObject | [inline, virtual] |
Render(SGFrame *n, GRRender *r) | Spr::GRMaterial | [virtual] |
SetName(const char *n, SGScene *s) | Spr::SGObject | |
textureFilename | Spr::GRMaterial | |
typeInfo | Spr::GRMaterial | [static] |
userData | Spr::SGObject | |
~SGObject() | Spr::SGObject | [virtual] |