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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
| void | Recalc (std::vector< Vec3f > vertices) |
| bool | InsideGrahamConvexHull (Vec3f v) |
| double | Eval (Vec3f v) |
| Vec3f * | GetVertices () |
Public 変数 | |
| std::vector< Vec3f > | hull |
| Vec3f | center |
| Vec3d | normal |
| double | dist |