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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public 変数 | |
Vec3d | pos |
std::vector< int > | tets |
std::vector< int > | edges |
std::vector< int > | faces |
std::vector< int > | nextSurfaceVertices |
double | temp |
double | k |
double | c |
double | Tc |
double | heatTransRatio |
bool | vtxDeformed |
double | thermalEmissivity |
double | thermalEmissivity_const |
熱放射率 節点での | |
double | disFromOrigin |
切片 | |
Vec3d | normal |
double | area |
bool | beCondVtxs |
bool | toofar |
double | Tout |
bool | beRadiantHeat |