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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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デバッグ用のヘビ状モデルのデスクリプタ
#include <CRDebugLinkBodyGen.h>

Public 型 | |
| enum | CDShapeMode { MODE_SPHERE =0, MODE_CAPSULE, MODE_BOX, MODE_MIX } |
| enum | PHJointMode { MODE_BALL =0, MODE_HINGE, MODE_MIXED } |
Public メソッド | |
| CRDebugLinkBodyGenDesc (bool enableRange=false, bool enableFMax=false) | |
Public 変数 | |
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enum Spr::CRDebugLinkBodyGenDesc::CDShapeMode | shapeMode |
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enum Spr::CRDebugLinkBodyGenDesc::PHJointMode | jointMode |
| unsigned int | soNSolids |
| unsigned int | joNBallJoints |
| unsigned int | joNHingeJoints |
| unsigned int | joNJoints |
| double | radius |
| サイズに関するパラメータ(radius, length) | |
| double | length |
| double | mass |
| リンク一つの重さ | |
| double | spring |
| 各BallJointのバネダンパ | |
| double | damper |
| Vec2d | range |
| HingeJoint可動域制限 | |
| Quaterniond | SetTargetPosition |
| Vec2d | limitSwing |
| BallJointのswing可動域: | |
| Vec2d | limitTwist |
| BallJointのtwist可動域 | |
| double | fMax |
| double | mu0 |
| 静止摩擦 | |
| double | mu |
| 動摩擦 | |