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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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構成 | |
struct | result |
Public メソッド | |
const FIPTMatch < boost::spirit::classic::nil_t > | no_match () const |
const FIPTMatch < boost::spirit::classic::nil_t > | empty_match () const |
template<typename AttrT > | |
FIPTMatch< AttrT > | create_match (unsigned length, AttrT const &val, FIIteratorT const &first, FIIteratorT const &last) const |
template<typename AttrT > | |
FIPTNodeValData< AttrT > | create_node (int length, AttrT const &val, FIIteratorT first, FIIteratorT last, bool leaf_node) const |
template<typename MatchT > | |
void | group_match (MatchT &m, boost::spirit::classic::parser_id const &id, FIIteratorT const &first, FIIteratorT const &last) const |
template<typename Match1T , typename Match2T > | |
void | concat_match (Match1T &l, Match2T const &r) const |