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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
Edge (int v1=-1, int v2=-1) | |
bool | operator< (const Edge &e2) |
頂点IDで比較 | |
bool | operator== (const Edge &e2) |
頂点IDで比較 | |
Public 変数 | |
int | vertices [2] |
double | k |
double | c |
double | b |