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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public 変数 | |
| Vec3d | force |
| 力覚ポインタがこの剛体に加える力 | |
| Vec3d | torque |
| 力覚ポインタがこの剛体に加えるトルク | |
| Posed | interpolationPose |
| 剛体の補間姿勢 | |
| Posed | lastInterpolationPose |
| Posed | initialRelativePose |
| 接触開始時の相対位置姿勢 | |
| Posed | relativePose |
| 接触中の相対位置姿勢 | |
| unsigned | contactCount |
| unsigned | fricCount |
| 静止摩擦/動摩擦の継続Hapticステップ数, 時変摩擦と固有振動用の時間計測 | |
| std::vector< unsigned > | fricCounts |
| std::vector< unsigned > | contactCounts |
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std::vector < PHSolidPairForHapticIf::FrictionState > | frictionStates |
| std::vector< int > | slipState |
| Vec3d | contactVibrationVel |
| Vec3d | lastStaticFrictionForce |
| PHSolidPairForHapticIf::FrictionState | frictionState |