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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public 変数 | |
Vec3d | force |
力覚ポインタがこの剛体に加える力 | |
Vec3d | torque |
力覚ポインタがこの剛体に加えるトルク | |
Posed | interpolationPose |
剛体の補間姿勢 | |
Posed | lastInterpolationPose |
Posed | initialRelativePose |
接触開始時の相対位置姿勢 | |
Posed | relativePose |
接触中の相対位置姿勢 | |
unsigned | contactCount |
unsigned | fricCount |
静止摩擦/動摩擦の継続Hapticステップ数, 時変摩擦と固有振動用の時間計測 | |
std::vector< unsigned > | fricCounts |
std::vector< unsigned > | contactCounts |
std::vector < PHSolidPairForHapticIf::FrictionState > | frictionStates |
std::vector< int > | slipState |
Vec3d | contactVibrationVel |
Vec3d | lastStaticFrictionForce |
PHSolidPairForHapticIf::FrictionState | frictionState |