Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public 型 | |
enum | EPState { RUN, STOP_REQUEST, STOPED, UNSTARTED } |
Public メソッド | |
virtual void | Initialize () |
virtual void | Finalize () |
virtual void | Run (void *) |
virtual void | Stop () |
virtual bool | BindInt (int) |
Static Public メソッド | |
static EPInterpreter * | Create () |
static void | Destroy () |
Public 変数 | |
volatile EPState | state |
void(* | EPLoop )(void *) |
void(* | EPLoopInit )(void *) |