AddChildObject(SGObject *o, SGScene *s) | Spr::SGObject | [inline, virtual] |
ChildCandidates() | Spr::SGObject | [virtual] |
ChildObject(size_t i) | Spr::SGObject | [inline, virtual] |
Clear(SGScene *s) | Spr::SGEngine | [inline, virtual] |
DelChildObject(SGObject *o, SGScene *s) | Spr::SGObject | [inline, virtual] |
doc | Spr::SGObject | |
GetName() const | Spr::SGObject | [inline] |
GetNameSpace() const | Spr::SGObject | [inline] |
GetPriority() const | Spr::PHSolidClearForce | [inline, virtual] |
Loaded(SGScene *scene) | Spr::SGObject | [inline, virtual] |
LoadState(const SGBehaviorStates &states) | Spr::SGBehaviorEngine | [inline, virtual] |
NChildObjects() | Spr::SGObject | [inline, virtual] |
NReferenceObjects() | Spr::SGObject | [inline, virtual] |
Print(std::ostream &os) const | Spr::SGObject | [virtual] |
ReferenceObject(size_t i) | Spr::SGObject | [inline, virtual] |
ReleaseDoc() | Spr::SGObject | [inline, virtual] |
Render(GRRender *r, SGScene *s) | Spr::SGBehaviorEngine | [inline, virtual] |
SaveState(SGBehaviorStates &states) const | Spr::SGBehaviorEngine | [inline, virtual] |
Set(SGObject *obj) | Spr::SGEngine | [inline, virtual] |
SetName(const char *n, SGScene *s) | Spr::SGObject | |
Step(SGScene *s) | Spr::PHSolidClearForce | [virtual] |
typeInfo | Spr::PHSolidClearForce | [static] |
userData | Spr::SGObject | |
~SGObject() | Spr::SGObject | [virtual] |