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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
PHSolid * | GetLocalSolid () |
void | AddForce (Vec3d f) |
void | AddForce (Vec3d f, Vec3d r) |
Public 変数 | |
PHSolid | localSolid |
int | NLocalFirst |
int | NLocal |
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Vec3d | force |
Vec3d | torque |
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PHSolid * | sceneSolid |
bool | bPointer |
int | doSim |
SpatialVector | b |
予測シミュレーションで求めたモビリティ(重力等の定数項) | |
SpatialVector | curb |
通常シミュレーションででた定数項 | |
SpatialVector | lastb |
前回の予測シミュレーションで求めた定数項 | |
SpatialVector | bimpact |