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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
| PHSolid * | GetLocalSolid () |
| void | AddForce (Vec3d f) |
| void | AddForce (Vec3d f, Vec3d r) |
Public 変数 | |
| PHSolid | localSolid |
| int | NLocalFirst |
| int | NLocal |
Public 変数 inherited from PHSolidForHapticSt | |
| Vec3d | force |
| Vec3d | torque |
Public 変数 inherited from PHSolidForHapticSt2 | |
| PHSolid * | sceneSolid |
| bool | bPointer |
| int | doSim |
| SpatialVector | b |
| 予測シミュレーションで求めたモビリティ(重力等の定数項) | |
| SpatialVector | curb |
| 通常シミュレーションででた定数項 | |
| SpatialVector | lastb |
| 前回の予測シミュレーションで求めた定数項 | |
| SpatialVector | bimpact |