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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
| void | loadCalib () |
| bool | isSame (LeapHand *L1, LeapHand *L2, double sameHandDistance, double wrongHandDistance) |
Static Public メソッド | |
| static ProtocolPC * | getInstance () |
Public 変数 | |
| std::map< int, LeapData * > | mapIdLeapData |
| std::list< int > | usingLeapHandIdList |
| std::map< int, LeapHand * > | mapLHIdLeapHand |
| std::vector< std::list< int > > | bufIdLHIds |
| bool | calibratingFlag |
| std::vector< Vec3d > | calibrateOffset |
| bool | calibFileExist |