Springhead
An open source physics engine for virtual reality, haptics and motion generation.
構造体 テンプレート GRAnimationMeshIfStubTemplate< IF, MIF, OBJ >
GRAnimationMeshIfStubTemplate< IF, MIF, OBJ >に対する継承グラフ

Public メソッド

virtual void SetMotion (const std::string &name)
 
virtual void SetTime (double time)
 
virtual void SetBlend (const std::vector< GRAnimationMeshBlendData > &data)
 
virtual Posed GetBoneKeyframePose (const std::string &name)
 
virtual void OverrideBoneOrientation (const std::string &name, const Quaterniond &orientation, double weight)
 
virtual void OverrideBonePose (const std::string &name, const Posed &pose, double weight, bool posRelative=false)
 
virtual void SetAllBonesOverrideWeight (double weight)
 
virtual void AddDrawSubsetListener (GRAnimationMeshDrawSubsetListenerFunc beforeFunc, GRAnimationMeshDrawSubsetListenerFunc afterFunc, void *ptr=NULL)
 
virtual void SetEffect (LPD3DXEFFECT effect, int matrixPaletteSize)
 

この構造体の説明は次のファイルから生成されました: