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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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ボールジョイントのデスクリプタ
#include <SprPHJoint.h>

Public メソッド | |
| SPR_DESCDEF (PHBallJoint) | |
Public 変数 | |
| double | spring |
| double | damper |
| Vec3d | secondDamper |
| Quaterniond | targetPosition |
| Vec3d | targetVelocity |
| Vec3d | offsetForce |
| double | yieldStress |
| double | hardnessRate |
| Vec3d | secondMoment |
Public 変数 inherited from PHJointDesc | |
| double | fMax |
| 関節の出すことができる最大の力 | |
Public 変数 inherited from PHConstraintDesc | |
| bool | bEnabled |
| 有効/無効フラグ | |
| Posed | poseSocket |
| 剛体から見た関節の位置と傾き | |
| Posed | posePlug |