Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
CDBounds (const Vec3d &min0, const Vec3d &max0) | |
void | set (const Vec3d &min0, const Vec3d &max0) |
void | clamp (Vec3f &pos) |
bool | isEmpty () const |
void | minimum (Vec3f &self, Vec3f &other) |
void | maximum (Vec3f &self, Vec3f &other) |
Public 変数 | |
Vec3f | min |
Vec3f | max |