Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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インタフェースクラスへのポインタの配列
#include <SprObject.h>
Public 型 | |
typedef UTStack< ObjectIf * > | container_t |
Public 型 inherited from UTStack< ObjectIf * > | |
typedef std::vector< ObjectIf * > | container |
Public メソッド | |
void | Push (ObjectIf *obj) |
void | Pop () |
ObjectIf * | Top () |
Public メソッド inherited from UTStack< ObjectIf * > | |
ObjectIf * | Pop () |
void | Push (const ObjectIf *&t=ObjectIf *()) |
ObjectIf *& | Top () |
Additional Inherited Members | |
Public 変数 inherited from vector< T > | |
T | elements |
STL member. | |