Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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振動計算のデスクリプタ
#include <SprPHFemMeshNew.h>
Public 型 | |
enum | ANALYSIS_MODE { ANALYSIS_DIRECT, ANALYSIS_MODAL } |
enum | INTEGRATION_MODE { INT_EXPLICIT_EULER, INT_IMPLICIT_EULER, INT_SIMPLECTIC, INT_NEWMARK_BETA } |
Public 変数 | |
double | young |
ヤング率(Pa, N/m2) | |
double | poisson |
ポアソン比(*一様な立方体の場合、-1 <= v <= 0.5) | |
double | density |
密度(kg/m3) | |
double | alpha |
粘性減衰率 | |
double | beta |
構造減衰率 | |
std::vector< int > | fixedVertices |
固定頂点のIDs | |