Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public 変数 | |
int | pNvertex |
int | pMyGroupInd |
int | pPId |
int | pObjId |
float | pParaAlpha |
bool | hitedByMouse |
float | pSingleVMass |
float | pTotalMass |
float | pRadii |
float | pDynamicRadius |
Vec3f | pMainRadiusVec |
Vec3f | pSecRadiusVec |
Vec3f | pThrRadiusVec |
float | pMainRadius |
float | pSecRadius |
float | pThrRadius |
Vec3f | pCurrCtr |
Vec3f | pOrigCtr |
Vec3f | pNewCtr |
Vec3f | pVelocity |
bool | isColliedbySphash |
bool | isColliedbyColliCube |
bool | isFixedbyMouse |
bool | isFixed |
bool | isColliedSphashSolved |
bool | isColliedSphashSolvedReady |
Vec3f | pExternalForce |
Vec3f | pExternalTorque |
Vec3f | pExternalDisplacement |
std::vector< int > | pFaceInd |
Matrix3f | pMomentR |
Matrix3f | pSmR |
Matrix3f | pMomentInertia |
Matrix3f | pInverseOfMomentInertia |
Matrix3f | ellipRotMatrix |
Quaternionf | ellipOrigOrint |
Vec3f | pWvel |
Matrix3f | pPreEllipA |
Quaternionf | pCurrOrint |
Quaternionf | pOrigOrint |
Quaternionf | pNewOrint |