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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public 変数 | |
| int | pNvertex |
| int | pMyGroupInd |
| int | pPId |
| int | pObjId |
| float | pParaAlpha |
| bool | hitedByMouse |
| float | pSingleVMass |
| float | pTotalMass |
| float | pRadii |
| float | pDynamicRadius |
| Vec3f | pMainRadiusVec |
| Vec3f | pSecRadiusVec |
| Vec3f | pThrRadiusVec |
| float | pMainRadius |
| float | pSecRadius |
| float | pThrRadius |
| Vec3f | pCurrCtr |
| Vec3f | pOrigCtr |
| Vec3f | pNewCtr |
| Vec3f | pVelocity |
| bool | isColliedbySphash |
| bool | isColliedbyColliCube |
| bool | isFixedbyMouse |
| bool | isFixed |
| bool | isColliedSphashSolved |
| bool | isColliedSphashSolvedReady |
| Vec3f | pExternalForce |
| Vec3f | pExternalTorque |
| Vec3f | pExternalDisplacement |
| std::vector< int > | pFaceInd |
| Matrix3f | pMomentR |
| Matrix3f | pSmR |
| Matrix3f | pMomentInertia |
| Matrix3f | pInverseOfMomentInertia |
| Matrix3f | ellipRotMatrix |
| Quaternionf | ellipOrigOrint |
| Vec3f | pWvel |
| Matrix3f | pPreEllipA |
| Quaternionf | pCurrOrint |
| Quaternionf | pOrigOrint |
| Quaternionf | pNewOrint |