| AddChildObject(SGObject *o, SGScene *s) | Spr::SGObject | [inline, virtual] |
| bDrawDebug | Spr::GRRender | |
| BeginScene() | Spr::D3Render | [virtual] |
| camera | Spr::GRRender | |
| ChildCandidates() | Spr::SGObject | [virtual] |
| ChildObject(size_t i) | Spr::SGObject | [inline, virtual] |
| Clear(SGScene *s) | Spr::GRRender | [virtual] |
| ClearBuffer() | Spr::D3Render | [virtual] |
| cr | Spr::GRRender | |
| Create(void *arg) | Spr::D3Render | [virtual] |
| D3Render() | Spr::D3Render | |
| DelChildObject(SGObject *o, SGScene *s) | Spr::SGObject | [inline, virtual] |
| device | Spr::D3Render | |
| doc | Spr::SGObject | |
| EndScene() | Spr::D3Render | [virtual] |
| FitSurface(HWND hDeviceWnd=NULL) | Spr::D3Render | |
| frames | Spr::GRRender | |
| Fullscreen() | Spr::D3Render | [virtual] |
| GetName() const | Spr::SGObject | [inline] |
| GetNameSpace() const | Spr::SGObject | [inline] |
| getPointUnderPixel(int x, int y, bool &found, SGScene *scene) | Spr::D3Render | [virtual] |
| GetPriority() const | Spr::SGEngine | [inline, virtual] |
| InitTree(SGFrame *fr, SGScene *scene) | Spr::D3Render | [virtual] |
| IsFullscreen() | Spr::D3Render | [inline, virtual] |
| Loaded(SGScene *scene) | Spr::D3Render | [virtual] |
| modelMatrixStack | Spr::D3Render | |
| NChildObjects() | Spr::SGObject | [inline, virtual] |
| nLights | Spr::D3Render | |
| NReferenceObjects() | Spr::SGObject | [inline, virtual] |
| Present() | Spr::D3Render | [virtual] |
| Present(HWND hw) | Spr::D3Render | |
| Print(std::ostream &os) const | Spr::SGObject | [virtual] |
| ReferenceObject(size_t i) | Spr::SGObject | [inline, virtual] |
| ReleaseDoc() | Spr::SGObject | [inline, virtual] |
| Render(SGScene *s) | Spr::D3Render | [virtual] |
| RenderRecurse() | Spr::GRRender | [virtual] |
| Resize(Vec2f size, HWND wnd=NULL) | Spr::D3Render | [virtual] |
| scene | Spr::GRRender | |
| Set(SGObject *obj) | Spr::GRRender | [virtual] |
| SetName(const char *n, SGScene *s) | Spr::SGObject | |
| Setup(Vec2f screen) | Spr::D3Render | |
| SetViewport(void *arg) | Spr::D3Render | [virtual] |
| textureManager | Spr::D3Render | |
| typeInfo | Spr::D3Render | [static] |
| userData | Spr::SGObject | |
| Window() | Spr::D3Render | [virtual] |
| ~SGObject() | Spr::SGObject | [virtual] |