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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
| SPR_DESCDEF (PHBallJointIndependentLimit) | |
Public メソッド inherited from PHBallJointLimitDesc | |
| SPR_DESCDEF (PHBallJointLimit) | |
Public 変数 | |
| Vec2d | limitX |
| Vec2d | limitY |
| Vec2d | limitZ |
Public 変数 inherited from PHBallJointLimitDesc | |
| bool | bEnabled |
| 有効かどうか | |
| double | spring |
| 可動範囲バネ | |
| double | damper |
| 可動範囲ダンパ | |
| Vec3d | limitDir |
| 可動域の基準方向(円錐可動域なら中心線,など) | |