Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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名前を持つオブジェクト [詳細]
構成 | |
struct | NameManagerIf |
struct | SceneIf |
struct | SdkIf |
ネームスペース | |
Spr | |
SpatialVector V(v, w) = [v; w]; SpatialTransform X(R, r) = [R^T, -R^T * r%; O, R^T]; ^Tは転置, は外積行列,Oは零行列. X(R, r) * V(v, w) = [R^T * (v + w % r); R^T * w];. | |