Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
void | Init () |
Public 変数 | |
unsigned | kogePics |
unsigned | thermoPics |
unsigned | waterPics |
std::string | meshRoughness |
Public 変数 inherited from FWObjectDesc | |
bool | bAbsolute |
ボーンの同期を絶対位置で行う(親フレームからの差分でなくワールド座標系に対する変換をセットする) | |
enum Spr::FWObjectDesc::FWObjectSyncSource | syncSource |
Additional Inherited Members | |
Public 型 inherited from FWObjectDesc | |
enum | FWObjectSyncSource { PHYSICS =0, GRAPHICS } |