Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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1自由度関節の可動域拘束
#include <SprPHJointLimit.h>
Public メソッド | |
PH1DJointLimitDesc () | |
Public 変数 | |
bool | bEnabled |
有効かどうか | |
double | spring |
可動範囲バネ | |
double | damper |
可動範囲ダンパ | |
Vec2d | range |
可動範囲. range[0]:lower < range[1]:upper のときに有効 | |
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inline |