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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
| void | Init () |
Public 変数 | |
| double | mass |
| 質量 | |
| Matrix3d | inertia |
| 慣性テンソル (Local系) | |
| Vec3d | center |
| 質量中心の位置 (Local系) | |
| bool | dynamical |
| 物理法則に従うか(速度は積分される) | |
| Vec3f * | objTargetVts |
| float | objTargetVtsArr [10000] |
| int | objTargetVtsNum |
| int | assPsNum |
| int | assGrpNum |
| int | objGrouplinkCount |
| int | objId |
| bool | objUseDistCstr |
| bool | objNoMeshObj |
| bool | isRigid |
| int | objType |
| float | objAverRadius |
| float | objMaxRadius |
| int | objitrTime |
| bool | updateNormals |
Public 変数 inherited from PHOpObjState | |
| Vec3d | velocity |
| 質量中心の速度 (World系) | |
| Vec3d | angVelocity |
| 角速度 (World系) | |
| Posed | pose |
| 座標原点の位置と向き (World系) | |