Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
void | Init () |
Public 変数 | |
double | mass |
質量 | |
Matrix3d | inertia |
慣性テンソル (Local系) | |
Vec3d | center |
質量中心の位置 (Local系) | |
bool | dynamical |
物理法則に従うか(速度は積分される) | |
Vec3f * | objTargetVts |
float | objTargetVtsArr [10000] |
int | objTargetVtsNum |
int | assPsNum |
int | assGrpNum |
int | objGrouplinkCount |
int | objId |
bool | objUseDistCstr |
bool | objNoMeshObj |
bool | isRigid |
int | objType |
float | objAverRadius |
float | objMaxRadius |
int | objitrTime |
bool | updateNormals |
Public 変数 inherited from PHOpObjState | |
Vec3d | velocity |
質量中心の速度 (World系) | |
Vec3d | angVelocity |
角速度 (World系) | |
Posed | pose |
座標原点の位置と向き (World系) | |