Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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SpatialMatrix 行ベクトルをポインタでとるためにTMatrixRowを継承
#include <Spatial.h>
Public 型 | |
typedef PTM::TSubMatrixRow < 3, 3, PTM::TMatrixRow < 6, 6, double >::desc > | SubMatrix |
Public メソッド | |
SubMatrix & | vv () |
SubMatrix & | vw () |
SubMatrix & | wv () |
SubMatrix & | ww () |
SpatialMatrix & | operator= (const SpatialTransform &X) |
SpatialMatrix & | operator= (const SpatialTransformTranspose &Xtr) |
SpatialMatrix (const SpatialMatrix &X) | |
SpatialMatrix (const SpatialTransform &X) | |