| AddChildObject(SGObject *o, SGScene *s) | Spr::SGObject |  [inline, virtual] | 
  | bDrawDebug | Spr::GRRender |  | 
  | BeginScene() | Spr::D3Render |  [virtual] | 
  | camera | Spr::GRRender |  | 
  | ChildCandidates() | Spr::SGObject |  [virtual] | 
  | ChildObject(size_t i) | Spr::SGObject |  [inline, virtual] | 
  | Clear(SGScene *s) | Spr::GRRender |  [virtual] | 
  | ClearBuffer() | Spr::D3Render |  [virtual] | 
  | cr | Spr::GRRender |  | 
  | Create(void *arg) | Spr::D3Render |  [virtual] | 
  | D3Render() | Spr::D3Render |  | 
  | DelChildObject(SGObject *o, SGScene *s) | Spr::SGObject |  [inline, virtual] | 
  | device | Spr::D3Render |  | 
  | doc | Spr::SGObject |  | 
  | EndScene() | Spr::D3Render |  [virtual] | 
  | FitSurface(HWND hDeviceWnd=NULL) | Spr::D3Render |  | 
  | frames | Spr::GRRender |  | 
  | Fullscreen() | Spr::D3Render |  [virtual] | 
  | GetName() const  | Spr::SGObject |  [inline] | 
  | GetNameSpace() const  | Spr::SGObject |  [inline] | 
  | getPointUnderPixel(int x, int y, bool &found, SGScene *scene) | Spr::D3Render |  [virtual] | 
  | GetPriority() const  | Spr::SGEngine |  [inline, virtual] | 
  | InitTree(SGFrame *fr, SGScene *scene) | Spr::D3Render |  [virtual] | 
  | IsFullscreen() | Spr::D3Render |  [inline, virtual] | 
  | Loaded(SGScene *scene) | Spr::D3Render |  [virtual] | 
  | modelMatrixStack | Spr::D3Render |  | 
  | NChildObjects() | Spr::SGObject |  [inline, virtual] | 
  | nLights | Spr::D3Render |  | 
  | NReferenceObjects() | Spr::SGObject |  [inline, virtual] | 
  | Present() | Spr::D3Render |  [virtual] | 
  | Present(HWND hw) | Spr::D3Render |  | 
  | Print(std::ostream &os) const  | Spr::SGObject |  [virtual] | 
  | ReferenceObject(size_t i) | Spr::SGObject |  [inline, virtual] | 
  | ReleaseDoc() | Spr::SGObject |  [inline, virtual] | 
  | Render(SGScene *s) | Spr::D3Render |  [virtual] | 
  | RenderRecurse() | Spr::GRRender |  [virtual] | 
  | Resize(Vec2f size, HWND wnd=NULL) | Spr::D3Render |  [virtual] | 
  | scene | Spr::GRRender |  | 
  | Set(SGObject *obj) | Spr::GRRender |  [virtual] | 
  | SetName(const char *n, SGScene *s) | Spr::SGObject |  | 
  | Setup(Vec2f screen) | Spr::D3Render |  | 
  | SetViewport(void *arg) | Spr::D3Render |  [virtual] | 
  | textureManager | Spr::D3Render |  | 
  | typeInfo | Spr::D3Render |  [static] | 
  | userData | Spr::SGObject |  | 
  | Window() | Spr::D3Render |  [virtual] | 
  | ~SGObject() | Spr::SGObject |  [virtual] |