AddChildObject(SGObject *o, SGScene *s) | Spr::SGObject | [inline, virtual] |
bDrawDebug | Spr::GRRender | |
BeginScene() | Spr::D3Render | [virtual] |
camera | Spr::GRRender | |
ChildCandidates() | Spr::SGObject | [virtual] |
ChildObject(size_t i) | Spr::SGObject | [inline, virtual] |
Clear(SGScene *s) | Spr::GRRender | [virtual] |
ClearBuffer() | Spr::D3Render | [virtual] |
cr | Spr::GRRender | |
Create(void *arg) | Spr::D3Render | [virtual] |
D3Render() | Spr::D3Render | |
DelChildObject(SGObject *o, SGScene *s) | Spr::SGObject | [inline, virtual] |
device | Spr::D3Render | |
doc | Spr::SGObject | |
EndScene() | Spr::D3Render | [virtual] |
FitSurface(HWND hDeviceWnd=NULL) | Spr::D3Render | |
frames | Spr::GRRender | |
Fullscreen() | Spr::D3Render | [virtual] |
GetName() const | Spr::SGObject | [inline] |
GetNameSpace() const | Spr::SGObject | [inline] |
getPointUnderPixel(int x, int y, bool &found, SGScene *scene) | Spr::D3Render | [virtual] |
GetPriority() const | Spr::SGEngine | [inline, virtual] |
InitTree(SGFrame *fr, SGScene *scene) | Spr::D3Render | [virtual] |
IsFullscreen() | Spr::D3Render | [inline, virtual] |
Loaded(SGScene *scene) | Spr::D3Render | [virtual] |
modelMatrixStack | Spr::D3Render | |
NChildObjects() | Spr::SGObject | [inline, virtual] |
nLights | Spr::D3Render | |
NReferenceObjects() | Spr::SGObject | [inline, virtual] |
Present() | Spr::D3Render | [virtual] |
Present(HWND hw) | Spr::D3Render | |
Print(std::ostream &os) const | Spr::SGObject | [virtual] |
ReferenceObject(size_t i) | Spr::SGObject | [inline, virtual] |
ReleaseDoc() | Spr::SGObject | [inline, virtual] |
Render(SGScene *s) | Spr::D3Render | [virtual] |
RenderRecurse() | Spr::GRRender | [virtual] |
Resize(Vec2f size, HWND wnd=NULL) | Spr::D3Render | [virtual] |
scene | Spr::GRRender | |
Set(SGObject *obj) | Spr::GRRender | [virtual] |
SetName(const char *n, SGScene *s) | Spr::SGObject | |
Setup(Vec2f screen) | Spr::D3Render | |
SetViewport(void *arg) | Spr::D3Render | [virtual] |
textureManager | Spr::D3Render | |
typeInfo | Spr::D3Render | [static] |
userData | Spr::SGObject | |
Window() | Spr::D3Render | [virtual] |
~SGObject() | Spr::SGObject | [virtual] |