Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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対象の型にアクセスするためのクラス
#include <SprObject.h>
Public メソッド | |
virtual void * | Create ()=0 |
オブジェクトの構築 | |
virtual void | Delete (void *ptr)=0 |
オブジェクトの破棄 | |
virtual void * | VectorPush (void *v)=0 |
vector<T>::push_back(); return &back(); | |
virtual void | VectorPop (void *v)=0 |
vector<T>::pop_back(); | |
virtual void * | VectorAt (void *v, int pos)=0 |
vector<T>::at(pos); | |
virtual size_t | VectorSize (const void *v)=0 |
vector<T>::size(); | |
virtual size_t | SizeOfVector ()=0 |
Public メソッド inherited from UTRefCount | |
UTRefCount (const UTRefCount &r) | |
UTRefCount & | operator= (const UTRefCount &r) |
int | AddRef () const |
int | DelRef () const |
int | RefCount () const |