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Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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ボールジョイントの円錐可動域制限のデスクリプタ
#include <SprPHJointLimit.h>

Public メソッド | |
| SPR_DESCDEF (PHBallJointConeLimit) | |
Public メソッド inherited from PHBallJointLimitDesc | |
| SPR_DESCDEF (PHBallJointLimit) | |
Public 変数 | |
| Vec2d | limitSwing |
| swing角の可動域([0] or .lower, [1] or .upper) | |
| Vec2d | limitSwingDir |
| swing方位角の可動域([0] or .lower, [1] or .upper) <!!> いささか不安定 | |
| Vec2d | limitTwist |
| twist角の可動域([0] or .lower, [1] or .upper) | |
Public 変数 inherited from PHBallJointLimitDesc | |
| bool | bEnabled |
| 有効かどうか | |
| double | spring |
| 可動範囲バネ | |
| double | damper |
| 可動範囲ダンパ | |
| Vec3d | limitDir |
| 可動域の基準方向(円錐可動域なら中心線,など) | |