Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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ボールジョイントの円錐可動域制限のデスクリプタ
#include <SprPHJointLimit.h>
Public メソッド | |
SPR_DESCDEF (PHBallJointConeLimit) | |
Public メソッド inherited from PHBallJointLimitDesc | |
SPR_DESCDEF (PHBallJointLimit) | |
Public 変数 | |
Vec2d | limitSwing |
swing角の可動域([0] or .lower, [1] or .upper) | |
Vec2d | limitSwingDir |
swing方位角の可動域([0] or .lower, [1] or .upper) <!!> いささか不安定 | |
Vec2d | limitTwist |
twist角の可動域([0] or .lower, [1] or .upper) | |
Public 変数 inherited from PHBallJointLimitDesc | |
bool | bEnabled |
有効かどうか | |
double | spring |
可動範囲バネ | |
double | damper |
可動範囲ダンパ | |
Vec3d | limitDir |
可動域の基準方向(円錐可動域なら中心線,など) | |