Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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ボールジョイントのデスクリプタ
#include <SprPHJoint.h>
Public メソッド | |
SPR_DESCDEF (PHBallJoint) | |
Public 変数 | |
double | spring |
double | damper |
Vec3d | secondDamper |
Quaterniond | targetPosition |
Vec3d | targetVelocity |
Vec3d | offsetForce |
double | yieldStress |
double | hardnessRate |
Vec3d | secondMoment |
Public 変数 inherited from PHJointDesc | |
double | fMax |
関節の出すことができる最大の力 | |
Public 変数 inherited from PHConstraintDesc | |
bool | bEnabled |
有効/無効フラグ | |
Posed | poseSocket |
剛体から見た関節の位置と傾き | |
Posed | posePlug |