Springhead
An open source physics engine for virtual reality, haptics and motion generation.
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Public メソッド | |
SPR_DESCDEF (PHBallJointIndependentLimit) | |
Public メソッド inherited from PHBallJointLimitDesc | |
SPR_DESCDEF (PHBallJointLimit) | |
Public 変数 | |
Vec2d | limitX |
Vec2d | limitY |
Vec2d | limitZ |
Public 変数 inherited from PHBallJointLimitDesc | |
bool | bEnabled |
有効かどうか | |
double | spring |
可動範囲バネ | |
double | damper |
可動範囲ダンパ | |
Vec3d | limitDir |
可動域の基準方向(円錐可動域なら中心線,など) | |